8 Steps to Getting Your Esports Club Started
Tuesday, April 25, 2023
$99 per person (includes materials and certificate)
M, H, MLA, DS
Presenter: Kevin Brown, Chief Academic Officer, North America Scholastic Esports Federation (NASEF), Anaheim, CA
The “8 Steps to Getting Your Esports Club Started” is designed to illustrate the successes, challenges, and best practices in starting a Scholastic Esports community for your school, program, or community-based organization. Kevin Brown, Chief Academic Officer and Global Education Trainer for the North America Scholastic Esports Federation (NASEF) has experience in supporting thousands of clubs around the world in creating unique programs that intersect esports and education. What we’ll cover in this half-day session will take you from “don’t know” to “let’s go!” carefully walking through each step to success along with an exploration of the various curricula, toolkits, and resources available in the NASEF Community. Attendees are encouraged to bring their mobile devices, laptop (optional)
- Understanding of the NASEF Scholastic Esports Ecosystem
- Starting an afterschool Scholastic Esports Club
- Exploration of Cross-curricular Integration of Esports into Education
- Sign Up Your Community For Free: https://www.nasef.org/
- Learn more about NASEF Curricula: https://www.nasef.org/curriculum
- Minecraft Play Opportunities: https://www.nasef.org/minecraft-competitions
- Additional Self-Paced PD Opportunity: https://academy.skillshot.com/NASEF
Learn more at NASEF.org.
Kevin Brown (he/him/his)
Kevin Brown (in-game name: Dancing Bear) is a licensed CTE instructor (high school and college), mentor teacher, accomplished linguist, and wears the mantle of Chief Academic Officer as a founding member of the North America Scholastic Esports Federation (NASEF). Working on a Master’s Degree in Educational Administration yet also a life-long gamer, he sees his job as the perfect linkage between parents, educators, and administrators, helping them cross the seemingly impossible divide between video game play and all of its inherent college and career-readiness as well as social-emotional merits.